Captain Marvel Review
Captain Marvel doesn’t feel cohesive and at times bored me with its awful pacing and storytelling.
Captain Marvel doesn’t feel cohesive and at times bored me with its awful pacing and storytelling.
Captain Marvel borrows heavily, but not heavily enough, from Guardians of the Galaxy.
Triple Frontier is reminiscent of 1999’s Three Kings, but without the humor or the thought-out plot.
Contains all of the elements for a wonderful sequel yet wrecks them with some questionable decisions and a silly finale.
Contains too many dead spots and occasionally wanders off course like a faulty broom on magical autopilot.
This unusual fantasy mixture of influences and visuals doesn’t lose your focus or interest.
Two-and-a-half hours of nonsensical jibber-jabber interspersed with adrenaline-inducing special effects.
Serves up a fun-size treat instead of a full snack.
An experience every bit as chaotic as the exploding island of Isla Nublar.
Embraces chaos as it explores what happens when dinosaurs can no longer be contained.
Needs more Jack-Jack and less humdrum
Director Kormákur seems to have a knack for draining all of the energy out of life’s most epic stories.